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My Work

Mercury Milan Traps Game

1.00

A game based on a popular TV spot in which people are kept away from the all-new Mercury Milan using traps. In this game the user sets up traps to stop the onslaught of curious people wanting to take the Milan for a drive. I directed the art, game interaction, game direction, usability, and tone

Role: UX/UI, Brand Continuity, Art Direction, Visual Design, Vendor Mangement

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